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The Forgotten City is a quest mod for The Elder Scrolls V: Skyrim released in October 2015.
One day, you are going about your business as usual when a courier approaches you with a letter. The letter woman is from a woman named Cassia, who has heard great things about your problem-solving skills. She asks you to help her investigate a Dwemer ruin. She tells you that the port to the ruin bears an inscription promising riches beyond imagining. But as you show up at the ruin, it turns out that Cassia didn't tell you the full truth. She was not doing research into the ruin on her own. In fact, she was working on the task alongside her brother, Altrius. Altrius climbed into the deeper parts of the ruins and has now been missing for days on end. And indeed, Altrius' own notes on the place reveals something quite foreboding; for while the inscription does indeed tell about riches beyond imagining, it also contains the warning that anyone who enters the ruins may never return to the surface. Regardless, Cassia begs you to follow in her brother's footsteps and bring him back to her.
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Upon entering the ruins, you find Altrius's dead body — aged almost beyond recognition — hanging from a tree in the center of a darkened courtyard, surrounded by burned corpses. On his person is a suicide note, saying that he has spent a lifetime in this place and realized that death is preferable to continued existence here. He urges you to follow his lead — and warns that whatever you do, you should never open the mysterious cabin on the lake..
The mod was well received by Skyrim's modding community, and even managed to garner some attention and praise from the mainstream gaming press. As a result of the positive reception, the mod's lead developer, Nick Pearce, has since decided to take the project further by separating it entirely from Skyrim and The Elder Scrolls setting, expanding it into a full stand-alone game made in the Unreal 4 engine and set in its own universe. The game is currently planned for a late 2019 release. The official site can be found here.
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The game provides examples of:
Index
My favorite Skyrim mods are usually ones that alter the flow of the game, or add more character personalizing options. Every time I reinstall Skyrim, Alternate Start—Live Another Life is at the top of the queue. I'm much pickier about quest mods. Adding new story to Skyrim means new writing and voice acting and those are hard things to get right—Enderal managed it, mostly, but it's a rare exception. One of my favorite narrative mods, Sea of Ghosts, gets around the problem by focusing on new locations that are empty, a string of spooky islands.
The Forgotten City, however, does not shy away from new characters. It's a quest mod that adds an entire settlement full of new people, fully voiced, with their own stories all wrapped up in one overarching plot about time travel and human nature and the role of law in shaping a society. It's ambitious is what I'm saying. It even has its own original score.
As for why I'm playing a mod from 2015, a standalone version of The Forgotten City was announced at E3. It'll be a re-imagining, one that takes away all the specifics of the Elder Scrolls universe, changing the characters and the endings but leaving the basics of the structure in place.
I feel pretty confident that having played the mod won't ruin the standalone version, because there's a lot about it that's specific to Skyrim. Once you enter the city (by traveling back in time to a point before its fall), you find that it's divided along familiar lines. The Imperials run things while the Nords do the work, and although there are a couple of non-humans the beast races aren't visible at all. One of the inhabitants turns out to be a member of the Dark Brotherhood, and one's an Imperial soldier who wants to escape so he can get back to fighting Stormcloaks. It's a place entirely cut off from the rest of the country—once you enter it, jumping down a hole in a cave, you can't leave—but everybody's brought their existing prejudices with them.
In spite of all that tension, The Forgotten City should be a place of peace. All the people here, whether they deliberately escaped Skyrim or just blundered down the hole, are under the jurisdiction of the 'Dwarves' Law'. This place was built by the Dwemer, and they left behind a safeguard for anyone who took up residence after them. If anyone in the settlement sins, the whole population will be punished for it. Fatally.
Having seen the city's future, you know that's about to happen. Something's going to set off the magical punishment left behind by the dwarves and you've only got a limited time to figure out what it was and prevent that from happening. Fortunately, you can make multiple attempts. If you fail you can go back to the moment of your arrival, starting another time loop armed with everything you've learned. There's even new dialogue to take this into account, including some funny stuff when you try to convince someone you know what they're going to say next.
As well as getting to know the people, you get to know the location as well. It doesn't seem huge at first. There's a palace, a single district and a lakehouse, but there are other places to unlock and secrets to find. The limits to the area mean that you learn your way around properly, and eventually figure out where everybody lives and how to navigate it at speed. It's the characters I keep thinking about, though. The two researchers happy to have this opportunity to dive into understanding the Dwemer, even if they can't share what they learn. The paranoiac who correctly believes they're all in danger, but responds to it by wandering around with an axe like a maniac. The self-declared jarl who sounds like someone doing an impersonation of Patrick Stewart, and the merchant who swears he's honest, and the cynical healer who hates being stuck in the Forgotten City but says it 'Could be worse, though. You could be living in bloody Skyrim.'
It's maybe a bit ridiculous that all these people got here by just jumping down a hole (OK, one of them was pushed), but having them stuck together in one place where they all know each other makes for much more interesting interactions. The Forgotten City feels like an argument in favor of constrained locations, for how great open-world games can be when they focus on depth rather than width. And that's why I'm looking forward to the game it eventually becomes, once it cuts the ties to Skyrim and transforms into something new.
I was just wondering if anyone else played the forgotten city mod where you're in the time looped dwarven city. I hear it has multiple endings depending on what course of actions you take. Mine ended with me freeing that one girl who was abducted as a sex slave, who then killed the jarl and got everyone out of the city after I vanished. But did anyone get another ending? Like if you choose to leave her and inform her husband of her whereabouts. Or did anyone manage to get all the immaculate armor? (I could not get to the gauntlets and I have no idea where the boots were.) I never got to explore that place much at all, nor did I get the option to identify the corpse found in the sewers.
Everyone loves a good murder mystery. Time travel is a crowd-pleaser. And mods that don't just tweak a game but add hours and hours of new content? I'm talking about The Forgotten City, a Skyrim mod that's been in the works for several years but is now available, and features those tantalizing elements plus an original score and over a thousand lines of custom dialogue. You can watch the launch trailer above.
The mod, created by Nick James Pearce, takes place in a sprawling underground city, one you'll need to explore to uncover its secrets. What's more, you'll need to explore it along multiple timelines as you travel through a time-warping portal in order to investigate a murder. Interrogate the city's inhabitants, learn their secrets, fight enemies, solve puzzles, and make choices that will have consequences on the story.
The Forgotten City Skyrim Immaculate
Sprawling, ambitious mods like The Forgotten City can sometimes run into trouble when modders either don't provide custom voice work, or try to do it themselves. In this case, however, there's a cast of over a dozen actors from all around the world contributing their voices, so pull that arrow out of your knee and get adventuring. You're in good hands when it comes to the score as well, and you can listen to the original soundtrack, by composer Trent Moriarty, here on Soundcloud.
Unfortunately, this is a rare Mod of the Week where I haven't personally played the mod I'm pushing on you. I'm currently plagued with PC hardware problems (it's been narrowed down to either to faulty memory or a dying hard drive). Still, we took an early look back in July and were impressed, and it definitely looks like one to try.
The mod is designed for characters of level five or above, though the modder recommends you bring a high level character, as some of the story 'responds to your character's individual history.' He also recommends you don't bring a follower with you, as this is a solo adventure.
You can get The Forgotten City here at Nexus Mods. If you've been playing it already, let me know what you think in the comments. (Though please try to avoid spoilers!)
When you pick up Skyrim: Special Edition on either PlayStation 4 and Xbox One, the first thing you’re going to want to do is check out all of the mods available for the open world RPG on your platform of choice. There are already over 200 mods for the Xbox One version and 80 for PS4, but rather than download them all in order to find the best, why not just check out our list of 10 great mods below?
The Forgotten City Skyrim Walkthrough
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Before you begin, you’re going to want to head to the Bethesda account page and either sign in with your Bethesda account information or make a new account if you don’t have one. This is necessary for installing mods on console.
Now that you’re logged in, you can start adding mods to your game. You can browse through all of the currently available mods by heading to this page on Bethesda’s website and picking your platform from the drop-down menu.
[Quick warning before we begin: You’re going to notice a huge disparity between the amount of mods available for Xbox One versus PS4. This is because the PS4 version doesn’t allow external assets (i.e. anything modder create using assets not already contained within the base game), cutting out support for many of the best and most inventive mods. If you’re trying to decide which version to buy based solely on mod support, we have to recommend Skyrim on Xbox One.]
Ok, without further ado, let’s check out ten great mods for Skyrim:
The Forgotten City
The Forgotten City is an award-winning, critically acclaimed expansion mod offering a unique 6 – 8 hour experience: a murder mystery investigation set in an ancient underground city. You’ll need to solve it using your wits, and the ability to travel through time. It has a dark, non-linear story in which you’ll interrogate suspects, explore the city and its many secrets, and navigate challenging moral dilemmas. It features multiple endings, an original orchestral score, and professionally voiced dialogue.
Download for Xbox One.
Vigor – Combat and Injuries
A light weight combat mod that focuses on stamina, injuries and more reactive combat. Making combat more tactical and challenging. You are rewarded for keeping stamina at high levels with increased regeneration but when stamina bar is low, you deal less damage, move slower, can`t stagger your targets and even take increased damage.
Download for Xbox One.
Relationship Dialogue Overhaul
Adds over 5,000 lines of completely voiced dialogue for NPCs for more than 50 voice types, focusing mainly on friends, followers, spouses, and rivals. All dialogue is voiced using the original voices from the game, achieved through re-adding existing dialogue in new and suitable places, as well as editing together multiple lines to form brand new dialogue.
Download for Xbox One.
Campfire: Complete Camping System
Campfire is the most feature-rich camping gameplay mod for Skyrim, and the foundation of Frostfall. You are immediately granted two new Survival Skills, found in your Magic menu: Resourcefulness, and Instincts. Build a campfire from a small, fragile spark to a roaring blaze, and use it to cook with a cooking pot (or just grill right over the flames). Sit with your followers, keep warm, and let the larger campfires uplift and inspire you (granting a small XP bonus). Create tents at any tanning rack.
Download for Xbox One.
Unofficial Skyrim Special Edition Patch
A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim – Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.
Roadhog hog 4 midi controller download. Download for Xbox One.
Arcadia’s Farm
A small working farm named after the Whiterun Alchemist with player home across the road from the Whiterun Stables. Part of the “Grow Your Own” series of Mods. This time rather than just add a few grow spots to an existing farm or garden I started from scratch. The player home is a simple but comfortable one with everything you will need for crafting and plenty of storage. The smithing crafting stations have been placed in the basement out of sight.
Download for Xbox One and PlayStation 4.
Longer Days
“Longer Days” is a very basic mod that adjusts the timescale in Skyrim to 10 (from 20), as well as adjustments to the Fast Travel speed multiplier to make the in-game time that passes resemble that if you were to walk instead. As an added bonus, it lowers the respawn time on uncleared cells to one week (240 > 168) and replaces a vanilla loading screen message about fast traveling. Because why not?
Download for Xbox One and PlayStation 4.
Rain and Snow FX
Rain and Snow FX allows your character to show frost and wetness (complete with dripping particle effects) when in the rain and in snowstorms. Your skin will also be wet during and just after swimming. When the weather clears or you walk into an interior, the effect will quickly go away. When in the snow, your skin and armor will ice over in a noticeable way. When in the rain, the effect is more subtle, but your skin will be shiny and dripping. (Don’t use with Frostfall or Wet and Cold.]
Download for Xbox One and PlayStation 4.
The Forgotten City Skyrim Jumping The GateDovahkiin Keep
Large Castle that can hold a lot or armor and weapons with well over 100 Mannequins, allowing you to create every possible armor combination you can come up with.
Download for Xbox One and PlayStation 4.
Unlimited Shouts
Removes the cooldown from the Unrelenting Force shout [as well as most of the other shouts thanks to a recent update]. Use this new power with caution, or don’t!
Download for Xbox One and PlayStation 4.
Image Source: ModernStoryteller (Bethesda)
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